by Sam Ladner on October 12, 2010 · 8 comments
in Blog, Research Methods, anthropology, design, ethnography, goffman, product design, qualitative research, sociology, technology design, user experience
by Sam Ladner on October 6, 2010 · 1 comment
in Blog, anthropology, culture, design, home, interaction design, sociology, technology design, time, time use, user experience
Consumers are “time starved,” as many designers and marketers may know, but there is more to the story than simply not having enough time. The very concept of “down time” carries an important lesson about technology design.
In this post, I analyze the idea of “down time” and the activity of “cottaging” as a Canadian (and [...]
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Categories: Blog · anthropology · culture · design · home · interaction design · sociology · technology design · time · time use · user experience
For those of you who caught my Ignite TO presentation, here are the slides. For those of you who missed it, below is a text summary that goes with the slides.
I’d like to give thanks to my teacher and friend, Dr. Karen Anderson, whose scholarly work underpins many of the ideas in this presentation.
Slide 1:
This [...]
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I have been thinking a great deal lately about the transformative effects of digital phenomena (See an earlier post I wrote about music on cell phones).
Digital text differs greatly from analogue text. For example, see my text below.
I wanted to complete this post entirely in analogue format but I found entirely too labourious. So add [...]
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Sometime ago I wrote about designing for time use. I’d like to expand on that post and discuss how contextual cues frequently are erased by poor technology design.
Poorly designed technology is like Vegas: you don’t know what time of day it is because it treats every minute exactly the same. Humans don’t experience time this [...]
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