Copernicus Consulting

Entries from January 2009

Don’t think privacy, think identity

January 30, 2009 · 3 Comments

The digital availability of social information has lead many to think it’s a crisis of privacy. It is not; it is a crisis of identity management. Designers of online profiles should think about privacy as the management of identity, which can be an easily damaged piece of social information. Users who can control access to any “stigmatizing” social information have absolute privacy.

Social theorist Erving Goffman’s work on identity can help us design better and more private online profiles. What is “stigmatizing” social information? This is the tough part: it changes depending on who is involved. For example, a teardrop tattoo may provide status inside a prison, but on the face of a defendant in a court room, it is a stigma. Goffman points out that social actors conceal “stigma symbols” in some contexts, but these become “status symbols” in other contexts.

Designers of online profiles should recognize then that what is “embarrassing” changes depending on the context. There is simply no way to predict all the possible social contexts that any given person will find themselves in, so there is no way that a designer can accurately predict a “privacy breach” of digitally available information. Hence the confusion and hand-wringing over Beacon, Facebook’s privacy-busting advertising system. Instead, designers should create a framework for users to manage their identities.

How is identity management achieved? Designers should offer users the following:

  1. Concealment tools: users should be able to disguise or conceal any single piece of social information. This means that “my interests” should be singular items that can be turned on and off.
  2. Low-burden social network filtering: some social information only becomes embarrassing in particular social contexts. Designers must allow users to sort or filter their social contacts depending on how they know them. Make this interaction easier and low burden, and users will happily sort their friends from their family, their co-workers from their acquaintances.
  3. Reduce the ability to collate social information: Goffman points out that one of the main problems for stigmatized identities is what he calls “know-about-ness.” How much access do people have to the sum total of an individual’s social information? How readily accessible is all of that information? How easily collated is it? For example, if your golf buddies can find out that you like to cook, you take Japanese rock gardening classes AND you take tap dancing on Friday nights, the sum total of that information could be stigmatizing (but only while playing golf). Good designers would make that collation difficult.
  4. Allow quick, effortless and PERMANENT erasure: We are only now learning how embarrasing a decade’s worth of personal information can be. All too often, designers make it too difficult for users to easily delete their personal information. Make password retrieval easy. Do not require people to remember ancient email addresses. Provide 1-800 number access for “identity emergencies.” And finally, put users’ social information firmly in their own hands, not on your servers.

Categories: goffman · product design · social media
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#TOEthno: is Twitter a “place”?

January 4, 2009 · 3 Comments

I’m currently forming research questions for an ethnography of Toronto-based technology and design workers. I am working through this question: is Twitter a “place”?

In her 2000 book Virtual Ethnography, Christine Hine argues that there are two analytic strategies to see “cyberspace.” First, one can view it as a “place,” where social norms emerge. Or second, one can view it as a cultural artifact. The second view allows us to see the designers behind the technology. Think of it as a hermeneutics of a technology, which allows us to see what assumptions its designers about their users (this is an approach that will make sense to interaction designers).

I believe Twitter to be a place, but one that is heavily influenced by its architects and its users. In other words, its design sets the stage for certain kinds of interactions, just as prisons, malls, and casinos do. The architecture of Twitter, which includes its dozens API-driven applications as well as its simple, Web-based interface, is constantly evolving by its network of users, API application designers, and the company of Twitter itself.

This approach suggests that Twitter has “interpretive flexibility,” which is how technology theorists argue that design is determinant; users decide how a technology will actually be used, within the confines of the material form of that technology.

Do you believe Twitter is a “place”? What kind of place? Or is Twitter a technology or technological artifact?

Categories: design · ethnography · product design · qualitative research · social media · technology design · user experience
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